SLikeNet 0.1.1 Release Notes
We are proud to announce the first bugfix release for SLikeNet today.
This release focuses on fixing regressions introduced in the initial version and adds a number of fixes/improvements, part of which were directly contributed by the community. The highlights are:
– improved handling of disconnecting peers
– security enhancement
– fixed memory leaks
– fixed some crashes
– fixed some API/ABI backwards compatibility issues with RakNet
– several fixes/improvements with building SLikeNet
Besides this we were heavily working on improving the build and test infrastructure which helps with speeding up future releases and improve the overall test coverage of the library. We are also already on track of the next bigger release of SLikeNet: 0.2.0.
If you want to get in touch with us or are looking for direct support from other RakNet/SLikeNet users, we’d like to point to you to a new channel on discord (last visited: 03/17/2018 22:05 (UTC)) which was established around a month ago by a dedicated RakNet user and ever since received quite a positive response by the community.
Last but not least a statement on our own behalf:
While SLikeNet is being developed under the umbrella of a company (SLikeSoft), the project and the company itself is a complete volunteering effort by its founders. We do not make any money with the company to such an extend that would allow us getting paid for the work we do and rather invest our own spare time and private resources to keep everything going.
Donations help us to invest larger chunks of time to work on the company and the project and be able to pay for the costs for hosting, taxes/book keeping consultant, development tools/hardware, etc. See the donations page for further details.
SLikeSoft™ UG (haftungsbeschränkt) was founded in 2016 by two computer enthusiasts with the goal to reinstate the discontinued RakNet network library.
SLikeNet™ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.
The license agreements for the OpenSSL Library require us to add the following remarks:
This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit. (http://www.openssl.org/)
This product includes cryptographic software written by Eric Young (email@example.com)
This product includes software written by Tim Hudson (firstname.lastname@example.org)