Search found 7 matches

by yayaskurt
Sat Oct 10, 2020 4:01 am
Forum: SLikeNet - Support
Topic: Xcode include nested too deeply
Replies: 0
Views: 39526

Xcode include nested too deeply

Hello guys, can you please help me, i cant build static libs for iOS and mac. idk what directory to set in header search paths, im receiving #include nested too deeply
by yayaskurt
Mon Apr 22, 2019 10:28 pm
Forum: SLikeNet - Support
Topic: Android build
Replies: 6
Views: 59681

Re: Android build

Some more news: it Compiled i found this: NDK-r16b (starts at line 55) in file "ndk-bundle/sysroot/usr/include/ifaddrs.h" #if __ANDROID_API__ >= 24 void freeifaddrs(struct ifaddrs* __ptr) __INTRODUCED_IN(24); int getifaddrs(struct ifaddrs** __list_ptr) __INTRODUCED_IN(24); #endif /* __ANDROID_API__ ...
by yayaskurt
Mon Apr 22, 2019 8:57 pm
Forum: SLikeNet - Support
Topic: Android build
Replies: 6
Views: 59681

Re: Android build

I made a mistake compiling .so and .a libs. That is why i got those undefined reference errors. Android.mk LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := libslikenet FILE_LIST := $(wildcard $(LOCAL_PATH)/../../Source/src/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Source/sr...
by yayaskurt
Mon Apr 22, 2019 7:25 pm
Forum: SLikeNet - Support
Topic: Android build
Replies: 6
Views: 59681

Re: Android build

Thank you Luke for taking the time to answer. :D I tried that pull with NDK-r19c, NDK-r16b, NDK-r10e Generated libslikenet.a and .so and tried to link the shared object with no luck, and then the static lib with the same error: error: undefined reference to 'SLNet::SystemAddress::SystemAddress()' at...
by yayaskurt
Mon Apr 22, 2019 4:01 am
Forum: SLikeNet - Support
Topic: cat::EasyHandshake::PUBLIC_KEY_BYTES
Replies: 2
Views: 37569

Re: cat::EasyHandshake::PUBLIC_KEY_BYTES

Thank you Luke for your answer, yes i made a mistake in my include files, i'm sorry i don't remember it now, so i can't share. It feels awesome to receive an answer, because i really want to use Slikenet, i had succesfully migrated a game to Slikenet on WIN32. My problems are on Android, OSX and IOS...
by yayaskurt
Sun Apr 07, 2019 11:55 pm
Forum: SLikeNet - Support
Topic: cat::EasyHandshake::PUBLIC_KEY_BYTES
Replies: 2
Views: 37569

cat::EasyHandshake::PUBLIC_KEY_BYTES

Hello, i think this is a dead forum/project but im gonna try anyway. i'am trying to use securehandshake as i used it on raknet. From Raknet's help: 1. Add #define LIBCAT_SECURITY 1 to "NativeFeatureIncludesOverrides.h". Rebuild all. 2. Include "Source/SecureHandshake.h". DO NOT INCLUDE ANY FILES FRO...
by yayaskurt
Tue Apr 02, 2019 2:08 am
Forum: SLikeNet - Support
Topic: Android build
Replies: 6
Views: 59681

Android build

Hello, im trying to built slikenet with ndk, is there any detailed tutorial using cygwin? Because the one I read from raknet didn't work for me and I don't know what I am doing wrong. I tried to built it with Android Studio and I get an error, can not find asm/io.h Do I have to set a macro to let it...