Search found 4 matches
- Wed Oct 25, 2017 4:00 pm
- Forum: SLikeNet - Support
- Topic: SLikeNet - Spawning Game Objects
- Replies: 1
- Views: 65931
SLikeNet - Spawning Game Objects
Hello, On a user connecting towards my server, my existing project has a chat system working so that other players can see the messages they have placed. However, people cannot see other game objects, such as vehicles and extras they may have. For streaming objects to different clients, would Replic...
- Tue Oct 17, 2017 7:21 pm
- Forum: SLikeNet - Support
- Topic: How would I go around moving a project from RakNet?
- Replies: 5
- Views: 138728
Re: How would I go around moving a project from RakNet?
Upon looking into this myself, each time I try what your Readme document states, and with your correction implemented into your reply, it states it's looking for RakPeerInterface.h with the folders changed.
- Tue Oct 17, 2017 1:02 am
- Forum: SLikeNet - Support
- Topic: How would I go around moving a project from RakNet?
- Replies: 5
- Views: 138728
Re: How would I go around moving a project from RakNet?
Hello Luke,
Here's a link to my own personal repo for the code I'm wishing to move to your software.
https://github.com/BenHandsley/ETS2MP-Remake
Thanks,
Ben.
Here's a link to my own personal repo for the code I'm wishing to move to your software.
https://github.com/BenHandsley/ETS2MP-Remake
Thanks,
Ben.
- Mon Oct 16, 2017 4:01 pm
- Forum: SLikeNet - Support
- Topic: How would I go around moving a project from RakNet?
- Replies: 5
- Views: 138728
How would I go around moving a project from RakNet?
Hello, I've got an project that uses RakNet and have spoken to yourselves previously by email. I still wish to go ahead with this project, however I'm finding this confusing just myself and the code being not completely stable with the state it was left in. My question is, how would I go around chan...