SLikeNet - Spawning Game Objects

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SLikeNet - Spawning Game Objects

Post by BenHands »


On a user connecting towards my server, my existing project has a chat system working so that other players can see the messages they have placed. However, people cannot see other game objects, such as vehicles and extras they may have.

For streaming objects to different clients, would ReplicaManager3 be used or BitStream?

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Re: SLikeNet - Spawning Game Objects

Post by Luke1410 »

You can use both. But ReplicaManager3 would be the first choice for this case.
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