/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * * * Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt) * * This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style * license found in the license.txt file in the root directory of this source tree. */ #include "slikenet/assert.h" #include "State.h" State::State() { fsmRefCount=0; } State::~State() { } void State::OnEnter(const FSM *caller, bool loadResources) { } void State::OnLeave(const FSM *caller, bool unloadResources) { } void State::FSMAddRef(const FSM *caller) { ++fsmRefCount; } void State::FSMRemoveRef(const FSM *caller) { RakAssert(fsmRefCount!=0); --fsmRefCount; } unsigned State::FSMRefCount(void) const { return fsmRefCount; } void ManagedState::FSMRemoveRef(const FSM *caller) { RakAssert(fsmRefCount!=0); if (--fsmRefCount) delete this; }