/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * */ // TOPOLOGY // Always running // Active game servers == active clients #ifndef __MASTER_SERVER_H #define __MASTER_SERVER_H #include "MasterCommon.h" #include "NetworkTypes.h" /// \ingroup MASTER_SERVER_GROUP /// \brief implements the master server class MasterServer : public MasterCommon { public: MasterServer(); ~MasterServer(); protected: virtual void Update(RakPeerInterface *peer); virtual bool OnReceive(RakPeerInterface *peer, Packet *packet); // Event when a packet was tampered with mid-stream. Override. void OnModifiedPacket(void); bool PropagateToGame(Packet *packet) const; void HandleQuery(Packet *packet); void HandleDelistServer(Packet *packet); void HandleUpdateServer(Packet *packet); void HandleRelayedConnectionNotification(Packet *packet); }; #endif