/* * Original work: Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * * * Modified work: Copyright (c) 2016-2017, SLikeSoft UG (haftungsbeschränkt) * * This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style * license found in the license.txt file in the root directory of this source tree. */ #include "RPC3.h" #include "slikenet/peerinterface.h" #include #include "slikenet/Kbhit.h" #include #include #include "slikenet/BitStream.h" #include "slikenet/MessageIdentifiers.h" #include "slikenet/StringCompressor.h" #include "slikenet/sleep.h" #include "slikenet/NetworkIDObject.h" #include "slikenet/NetworkIDManager.h" #include "slikenet/GetTime.h" #include "slikenet/Gets.h" // This has to be a pointer, because it uses UNASSIGNED_NETWORK_ID, initialized globally SLNet::RPC3 *rpc3Inst; struct NormalizedVector { public: NormalizedVector() {x=1.0f; y=0.0f; z=0.0f;} float x,y,z; }; // Shift operators have to be in the namespace SLNet or they might use the default one in BitStream.h instead. Error occurs with std::string namespace SLNet { // Specialize the << and >> operator to serialize each element of NormalizedVector individually // This allows us to endian swap each parameter (which could not otherwise happen) and also send the data in a compressed form SLNet::BitStream& operator<<(SLNet::BitStream& out, NormalizedVector& in) { out.WriteNormVector(in.x,in.y,in.z); return out; } SLNet::BitStream& operator>>(SLNet::BitStream& in, NormalizedVector& out) { bool success = in.ReadNormVector(out.x,out.y,out.z); assert(success); return in; } } class C; class D; class A { public: A() {a=1;} int a;}; class B { public: B() {b=2;} int b; virtual void ClassMemberFunc(A *a1, A &a2, C *c1, D *d1, SLNet::BitStream *bs1, SLNet::BitStream &bs2, SLNet::RPC3 *rpc3Inst); }; class C : public A, public B, public SLNet::NetworkIDObject { public: C() {c=3;} int c; virtual void ClassMemberFunc(A *a1, A &a2, C *c1, D *d1, SLNet::BitStream *bs1, SLNet::BitStream &bs2, SLNet::RPC3 *rpc3Inst); void ClassMemberFunc2(SLNet::RPC3 *rpc3Inst); virtual void TestSlot(void) {printf("C::TestSlot\n");} }; class D : public B, public SLNet::NetworkIDObject { public: D() {for (int i=0; i < 10; i++) tenBytes[i]=i;} char tenBytes[10]; bool Verify(void) {for (int i=0; i < 10; i++) if (tenBytes[i]!=i) return false; return true;} virtual void TestSlot(void) {printf("D::TestSlot\n");} }; // The number of parameters for a C++ function is limited by BOOST_FUSION_INVOKE_MAX_ARITY-1 found in boost/fusion/functional/invocation/limits.hpp // I define this in RPC3_Boost.h to be 10. The default is 6. // rpcFromNetwork is automatically filled in from the RPC class. Pass 0 when calling locally. Will be set to the plugin instance when this function is called from the remote system void B::ClassMemberFunc(A *a1, A &a2, C *c1, D *d1, SLNet::BitStream *bs1, SLNet::BitStream &bs2, SLNet::RPC3 *rpcFromNetwork){ if (rpcFromNetwork==0) printf("\nB::ClassMemberFunc called locally\n"); else printf("\nB::ClassMemberFunc called from %s\n", rpcFromNetwork->GetLastSenderAddress().ToString()); printf("a1=%i a2=%i c1=%i\n", a1->a, a2.a, c1->c); printf("d1::Verify=%i\n", d1->Verify()); SLNet::RakString rs1, rs2; bs1->Read(rs1); bs2.Read(rs2); printf("rs1=%s\n", rs1.C_String()); printf("rs2=%s\n", rs2.C_String()); printf("rpc3Inst=%p\n", rpc3Inst); } // C and D derive from networkIDObject, so cannot be passed as references. A pointer is required to do the object lookup void C::ClassMemberFunc(A *a1, A &a2, C *c1, D *d1, SLNet::BitStream *bs1, SLNet::BitStream &bs2, SLNet::RPC3 *rpcFromNetwork) { printf("\nC::ClassMemberFunc\n"); B::ClassMemberFunc(a1,a2,c1,d1,bs1,bs2,rpcFromNetwork); if (rpcFromNetwork==0) { // The SLNet::RPC3 * parameter can be passed to Call() if you want to - it is skipped and not serialized or deserialized so it doesn't matter. // The point of it is so when this function is called on the remote system, it is set to the instance of the plugin so you can query network parameters from the caller // // By default, pointers to objects that derive from NetworkIDObject (classes C and D), only transmit the NetworkID of the object. // If you also want to dereference the pointer and serialize the object itself, use SLNet::_RPC3::Deref(myVariable) // In this case, parameters that both derive from NetworkIDObject and are pointers are the variables c1 and d1 // c1 will only transmit c1->GetNetworkID() (default behavior) // d1 will transmit d1->GetNetworkID() and also bitStream << (*d1) (contents of the pointer) // rpc3Inst->CallCPP("&C::ClassMemberFunc", GetNetworkID(), a1,a2,c1, SLNet::_RPC3::Deref(d1),bs1,bs2,rpcFromNetwork); } } void C::ClassMemberFunc2(SLNet::RPC3 *rpcFromNetwork) { printf("\nC::ClassMemberFunc2\n"); if (rpcFromNetwork==0) { // The SLNet::RPC3 * parameter can be passed to Call() if you want to - it is skipped and not serialized or deserialized so it doesn't matter. // The point of it is so when this function is called on the remote system, it is set to the instance of the plugin so you can query network parameters from the caller // // By default, pointers to objects that derive from NetworkIDObject (classes C and D), only transmit the NetworkID of the object. // If you also want to dereference the pointer and serialize the object itself, use SLNet::_RPC3::Deref(myVariable) // In this case, parameters that both derive from NetworkIDObject and are pointers are the variables c1 and d1 // c1 will only transmit c1->GetNetworkID() (default behavior) // d1 will transmit d1->GetNetworkID() and also bitStream << (*d1) (contents of the pointer) // rpc3Inst->CallCPP("&C::ClassMemberFunc2", GetNetworkID(), rpcFromNetwork); } } // The number of parameters for a C function is limited by BOOST_FUSION_INVOKE_MAX_ARITY found in boost/fusion/functional/invocation/limits.hpp // I define this in RPC3_Boost.h to be 9. The default is 6. void CFunc(SLNet::RakString rakString, int intArray[10], C *c1, const char *str, NormalizedVector *nv1, NormalizedVector &nv2, SLNet::RPC3 *rpcFromNetwork ) { // We pass 0 to the rpcFromNetwork when calling this function locally. When it is called by the RPC3 system, it is set to the address of the plugin if (rpcFromNetwork==0) printf("\nCFunc called locally\n"); else printf("\nCFunc called from %s\n", rpcFromNetwork->GetLastSenderAddress().ToString()); printf("rakString=%s\n", rakString.C_String()); printf("intArray = "); for (int i=0; i < 10; i++) printf("%i ", intArray[i]); printf("\n"); printf("c1=%i\n", c1->c); printf("str=%s\n", str); printf("nv1->x=%f nv1->y=%f nv1->z=%f\n", nv1->x, nv1->y, nv1->z); printf("nv2.x=%f nv2.y=%f nv2.z=%f\n", nv2.x, nv2.y, nv2.z); printf("rpc3Inst=%p\n", rpc3Inst); // the parameter "int intArray[10]" is actually a pointer due to the design of C and C++ // The SLNet::_RPC3::PtrToArray() function will tell the RPC3 system that this is actually an array of n elements // Each element will be endian swapped appropriately if (rpcFromNetwork==0) rpc3Inst->CallC("CFunc", rakString, SLNet::_RPC3::PtrToArray(10,intArray),c1,str,nv1,nv2,rpcFromNetwork); } int main(void) { printf("Demonstration of the RPC3 plugin.\n"); printf("It is similar to Raknet's RPC system, but automatically\n"); printf("serializes and deserializes the parameters to the function call\n"); printf("Difficulty: Intermediate\n\n"); DataStructures::OrderedList ol; ol.Insert(3,3,false,_FILE_AND_LINE_); ol.Insert(4,4,false,_FILE_AND_LINE_); ol.Insert(5,5,false,_FILE_AND_LINE_); ol.Insert(4,4,false,_FILE_AND_LINE_); bool objectExists; int idx = ol.GetIndexFromKey(4,&objectExists); SLNet::RakPeerInterface *rakPeer; SLNet::SystemAddress tempAddr = SLNet::UNASSIGNED_SYSTEM_ADDRESS; A a; B b; C c; D d; NormalizedVector normalizedVector; SLNet::TimeMS stage2=0; SLNet::NetworkIDManager networkIDManager; rpc3Inst = new SLNet::RPC3; rpc3Inst->SetNetworkIDManager(&networkIDManager); SLNet::NetworkID idZero, idOne; idZero=0; idOne=1; rpc3Inst->SetNetworkIDManager(&networkIDManager); c.SetNetworkIDManager(&networkIDManager); d.SetNetworkIDManager(&networkIDManager); c.SetNetworkID(idZero); d.SetNetworkID(idOne); // Register a regular C function, and a class member function // Unlike AutoRPC, you don't have to specify if it is C or C++, or the number of parameters RPC3_REGISTER_FUNCTION(rpc3Inst, CFunc); // Note the & operator as the macro and RPC3::RegisterFunction takes a class pointer RPC3_REGISTER_FUNCTION(rpc3Inst, &C::ClassMemberFunc); RPC3_REGISTER_FUNCTION(rpc3Inst, &C::ClassMemberFunc2); // All slots are called when a signal is sent. This is true whether the slot is local or remote rpc3Inst->RegisterSlot("TestSlot",&C::TestSlot, c.GetNetworkID(), 0); rpc3Inst->RegisterSlot("TestSlot",&D::TestSlot, d.GetNetworkID(), 0); printf("(S)erver or (C)lient?: "); bool isServer; char str[256]; Gets(str, sizeof(str)); if (str[0]=='s' || str[0]=='S') isServer=true; else isServer=false; rakPeer = SLNet::RakPeerInterface::GetInstance(); if (isServer) { SLNet::SocketDescriptor socketDescriptor(50000,0); socketDescriptor.socketFamily=AF_INET; // Only IPV4 supports broadcast on 255.255.255.255 rakPeer->Startup(10, &socketDescriptor, 1); rakPeer->SetMaximumIncomingConnections(10); printf("Server started.\n"); } else { SLNet::SocketDescriptor socketDescriptor(0,0); socketDescriptor.socketFamily=AF_INET; // Only IPV4 supports broadcast on 255.255.255.255 rakPeer->Startup(1, &socketDescriptor, 1); // Send out a LAN broadcast to find other instances on the same computer rakPeer->Ping( "255.255.255.255", 50000, true, 0 ); printf("Client started. Will automatically connect to running servers.\n"); } rakPeer->AttachPlugin(rpc3Inst); SLNet::Packet *p; for(;;) { for (p=rakPeer->Receive(); p; rakPeer->DeallocatePacket(p), p=rakPeer->Receive()) { switch (p->data[0]) { case ID_DISCONNECTION_NOTIFICATION: printf("ID_DISCONNECTION_NOTIFICATION\n"); break; case ID_ALREADY_CONNECTED: printf("ID_ALREADY_CONNECTED\n"); break; case ID_CONNECTION_ATTEMPT_FAILED: printf("Connection attempt failed\n"); break; case ID_NO_FREE_INCOMING_CONNECTIONS: printf("ID_NO_FREE_INCOMING_CONNECTIONS\n"); break; case ID_UNCONNECTED_PONG: // Found the server rakPeer->Connect(p->systemAddress.ToString(false),p->systemAddress.GetPort(),0,0,0); break; case ID_CONNECTION_REQUEST_ACCEPTED: // This tells the client they have connected printf("ID_CONNECTION_REQUEST_ACCEPTED\n"); break; case ID_NEW_INCOMING_CONNECTION: { SLNet::BitStream testBitStream1, testBitStream2; testBitStream1.Write("Hello World 1"); testBitStream2.Write("Hello World 2"); c.ClassMemberFunc(&a,a,&c,&d,&testBitStream1,testBitStream2,0); c.ClassMemberFunc2(0); SLNet::RakString rs("RakString test"); int intArray[10]; for (int i=0; i < sizeof(intArray)/sizeof(int); i++) intArray[i]=i; CFunc(rs, intArray,&c,"Test string",&normalizedVector,normalizedVector,0); stage2= SLNet::GetTimeMS()+500; break; } case ID_RPC_REMOTE_ERROR: { // Recipient system returned an error switch (p->data[1]) { case SLNet::RPC_ERROR_NETWORK_ID_MANAGER_UNAVAILABLE: printf("RPC_ERROR_NETWORK_ID_MANAGER_UNAVAILABLE\n"); break; case SLNet::RPC_ERROR_OBJECT_DOES_NOT_EXIST: printf("RPC_ERROR_OBJECT_DOES_NOT_EXIST\n"); break; case SLNet::RPC_ERROR_FUNCTION_INDEX_OUT_OF_RANGE: printf("RPC_ERROR_FUNCTION_INDEX_OUT_OF_RANGE\n"); break; case SLNet::RPC_ERROR_FUNCTION_NOT_REGISTERED: printf("RPC_ERROR_FUNCTION_NOT_REGISTERED\n"); break; case SLNet::RPC_ERROR_FUNCTION_NO_LONGER_REGISTERED: printf("RPC_ERROR_FUNCTION_NO_LONGER_REGISTERED\n"); break; case SLNet::RPC_ERROR_CALLING_CPP_AS_C: printf("RPC_ERROR_CALLING_CPP_AS_C\n"); break; case SLNet::RPC_ERROR_CALLING_C_AS_CPP: printf("RPC_ERROR_CALLING_C_AS_CPP\n"); break; } printf("Function: %s", p->data+2); } } } if (stage2 && stage2 < SLNet::GetTimeMS()) { stage2=0; SLNet::BitStream testBitStream1, testBitStream2; testBitStream1.Write("Hello World 1 (2)"); testBitStream2.Write("Hello World 2 (2)"); c.ClassMemberFunc(&a,a,&c,&d,&testBitStream1,testBitStream2,0); SLNet::RakString rs("RakString test (2)"); int intArray[10]; for (int i=0; i < sizeof(intArray)/sizeof(int); i++) intArray[i]=i; CFunc(rs, intArray,&c,"Test string (2)",&normalizedVector,normalizedVector,0); rpc3Inst->Signal("TestSlot"); } RakSleep(0); } rakPeer->Shutdown(100,0); SLNet::RakPeerInterface::DestroyInstance(rakPeer); delete rpc3Inst; return 1; }