Debug Win32 Debug ARM Release Win32 Release ARM {2f987ad3-af77-40d9-951d-ef5e233efb64} WinPhone8 en-US 11.0 true WinPhone8_$(Configuration)_$(Platform).xap true Application true v110_wp80 Application true v110_wp80 Application false true v110_wp80 Application false true v110_wp80 PSAPI_VERSION=2;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;WINDOWS_PHONE_8 NotUsing pch.h $(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories);../../Source true d3d11.lib;%(AdditionalDependencies);ws2_32.lib false ole32.lib;%(IgnoreSpecificDefaultLibraries) PSAPI_VERSION=2;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;WINDOWS_PHONE_8 NotUsing pch.h $(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories);../../Source true d3d11.lib;%(AdditionalDependencies);ws2_32.lib false ole32.lib;%(IgnoreSpecificDefaultLibraries) PSAPI_VERSION=2;%(PreprocessorDefinitions) Use pch.h $(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories) true d3d11.lib;%(AdditionalDependencies) false ole32.lib;%(IgnoreSpecificDefaultLibraries) PSAPI_VERSION=2;%(PreprocessorDefinitions) Use pch.h $(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories) true d3d11.lib;%(AdditionalDependencies) false ole32.lib;%(IgnoreSpecificDefaultLibraries) true false Designer Create Pixel Vertex