Debug
Win32
Debug
ARM
Release
Win32
Release
ARM
{2f987ad3-af77-40d9-951d-ef5e233efb64}
WinPhone8
en-US
11.0
true
WinPhone8_$(Configuration)_$(Platform).xap
true
Application
true
v110_wp80
Application
true
v110_wp80
Application
false
true
v110_wp80
Application
false
true
v110_wp80
PSAPI_VERSION=2;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;WINDOWS_PHONE_8
NotUsing
pch.h
$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories);../../Source
true
d3d11.lib;%(AdditionalDependencies);ws2_32.lib
false
ole32.lib;%(IgnoreSpecificDefaultLibraries)
PSAPI_VERSION=2;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS;WINDOWS_PHONE_8
NotUsing
pch.h
$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories);../../Source
true
d3d11.lib;%(AdditionalDependencies);ws2_32.lib
false
ole32.lib;%(IgnoreSpecificDefaultLibraries)
PSAPI_VERSION=2;%(PreprocessorDefinitions)
Use
pch.h
$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)
true
d3d11.lib;%(AdditionalDependencies)
false
ole32.lib;%(IgnoreSpecificDefaultLibraries)
PSAPI_VERSION=2;%(PreprocessorDefinitions)
Use
pch.h
$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)
true
d3d11.lib;%(AdditionalDependencies)
false
ole32.lib;%(IgnoreSpecificDefaultLibraries)
true
false
Designer
Create
Pixel
Vertex