/* * Original work: Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * * * Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt) * * This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style * license found in the license.txt file in the root directory of this source tree. */ #ifndef __LOBBY_2_CLIENT_STEAM_H #define __LOBBY_2_CLIENT_STEAM_H #include "Lobby2Plugin.h" #include "slikenet/DS_OrderedList.h" #include "slikenet/types.h" namespace SLNet { // This is a pure interface for Lobby2Client_SteamImpl class RAK_DLL_EXPORT Lobby2Client_Steam : public SLNet::Lobby2Plugin { public: // GetInstance() and DestroyInstance(instance*) STATIC_FACTORY_DECLARATIONS(Lobby2Client_Steam) virtual ~Lobby2Client_Steam() {} virtual void SendMsg(Lobby2Message *msg)=0; virtual void GetRoomMembers(DataStructures::OrderedList &_roomMembers)=0; virtual const char * GetRoomMemberName(uint64_t memberId)=0; virtual bool IsRoomOwner(const uint64_t cSteamID)=0; virtual bool IsInRoom(void) const=0; virtual uint64_t GetNumRoomMembers(const uint64_t roomid)=0; virtual uint64_t GetMyUserID(void)=0; virtual const char* GetMyUserPersonalName(void)=0; virtual uint64_t GetRoomID(void) const=0; protected: }; }; #endif