DirectoryDeltaTransfer.h is useful if you allow user-moddable content. For example, if each server has a /skins directory, you could run this plugin to upload that directory to the clients. Each client that does not already have a particular skin will get it. You will get download progress notifications via a user-supplied callback. DirectoryDeltaTransfer relies on the FileListTransfer plugin to actually transmit hte files. 
      Usage: 
      
        - Attach the plugin and connect to the remote system
 
        - Server and client: Call directoryDeltaTransfer.SetFileListTransferPlugin(&fileListTransfer);
 
        - Server: set the application directory: 
 directoryDeltaTransfer.SetApplicationDirectory("c:\myGame"); 
        - Server: set the download directory: directoryDeltaTransfer.AddUploadsFromSubdirectory("skins");
 
        - Client: to download call: directoryDeltaTransfer.DownloadFromSubdirectory("skins", "downloaded\skins", true, serverAddress, &transferCallback, HIGH_PRIORITY, 0);
 
        - Client: Wait for the callback member OnFileProgress(). When onFileStruct->fileIndex is equal to onFileStruct->setCount this download is done.
 
       
      For full details on all parameters and other available functions, see the header file DirectoryDeltaTransfer.h and the sample at Samples/DirectoryDeltaTransfer 
      
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