import flash.external.*; import gfx.controls.TextInput; import gfx.controls.Button; class Screens.ConnectingToServerScreen extends Screen { private var failureBackButton:Button; public function ConnectingToServerScreen() { ConsoleWindow.Trace("Constructing ConnectingToServerScreen"); mScreenId = ScreenID.CONNECTING_TO_SERVER; mScreenTabId = ScreenTab.ID_CONNECTION; } public function VOnFinishedLoading():Void { failureBackButton.visible=false; //Add click event for buttons failureBackButton.addEventListener("click", this, "onPressedFailureBack"); super.VOnFinishedLoading(); } function onPressedFailureBack():Void { //_root.gotoAndPlay("Disconnected"); LobbyInterface.Instance.ShowScreen( ScreenID.CONNECTION ); } }