import flash.external.*; import gfx.controls.TextInput; import gfx.controls.Button; class Screens.LoggedInScreen extends Screen { private var logoffButton:Button; private var updateAccountButton:Button; private var ignoreFunctions:Button; private var friendFunctions:Button; private var emailFunctions:Button; private var clanFunctions:Button; public function LoggedInScreen() { ConsoleWindow.Trace("Constructing LoggedInScreen"); mScreenId = ScreenID.LOGGED_IN; mScreenTabId = ScreenTab.ID_LOGIN; } public function VOnFinishedLoading():Void { //Add click event for buttons logoffButton.addEventListener("click", this, "f2c_Logoff"); updateAccountButton.addEventListener("click", this, "GotoUpdateAccountState"); ignoreFunctions.addEventListener("click", this, "GotoIgnoreFunctionsState"); friendFunctions.addEventListener("click", this, "GotoFriendFunctionsState"); emailFunctions.addEventListener("click", this, "GotoEmailFunctionsState"); clanFunctions.addEventListener("click", this, "GotoClanFunctionsState"); //Add callbacks for C++ super.VOnFinishedLoading(); } public function f2c_Logoff():Void { ConsoleWindow.Trace("LoggedinScreen calling login"); ExternalInterface.call("f2c_Logoff"); //_root.gotoAndPlay("ConnectedToServer"); LobbyInterface.Instance.SetLoginState( false ); LobbyInterface.Instance.ShowScreen( ScreenID.LOGIN ); } public function GotoUpdateAccountState():Void { //_root.gotoAndPlay("UpdateAccount"); //LobbyInterface.Instance.ShowScreen( ScreenID.LOGIN ); //need to hook up update profile screen LobbyInterface.Instance.ShowScreen( ScreenID.UPDATE_ACCOUNT ); } public function GotoIgnoreFunctionsState():Void { //_root.gotoAndPlay("IgnoreFunctions"); LobbyInterface.Instance.ShowScreen( ScreenID.BLOCK_LIST ); } public function GotoFriendFunctionsState():Void { //_root.gotoAndPlay("FriendFunctions"); LobbyInterface.Instance.ShowScreen( ScreenID.FRIENDS ); } public function GotoEmailFunctionsState():Void { //_root.gotoAndPlay("EmailFunctions"); LobbyInterface.Instance.ShowScreen( ScreenID.EMAIL ); } public function GotoClanFunctionsState():Void { //_root.gotoAndPlay("ClanFunctions"); LobbyInterface.Instance.ShowScreen( ScreenID.CLAN_ROOT ); } }