/* * Original work: Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * * * Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt) * * This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style * license found in the license.txt file in the root directory of this source tree. */ #ifndef __TRANFORMATION_HISTORY_H #define __TRANFORMATION_HISTORY_H #include "slikenet/types.h" #include "OgreVector3.h" #include "OgreQuaternion.h" #include "slikenet/DS_Queue.h" #include "slikenet/memoryoverride.h" struct TransformationHistoryCell { TransformationHistoryCell(); TransformationHistoryCell(SLNet::TimeMS t, const Ogre::Vector3& pos, const Ogre::Vector3& vel, const Ogre::Quaternion& quat ); SLNet::TimeMS time; Ogre::Vector3 position; Ogre::Quaternion orientation; Ogre::Vector3 velocity; }; /// \brief This class stores a series of data points consisting of position, orientation, and velocity /// Data points are written using Write(). The number of points stored is determined by the values passed to Init() /// Points are read out using Read(). Read() will interpolate between two known points given a time between those points, or between the last known and current point. /// For smooth interpolation, render entities by reading their past positions by whatever amount of time your update interval is. class TransformationHistory { public: /// \brief Call to setup this class with required parameters /// maxWriteInterval should be equal to or less than the interval between updates for a given entity /// maxHistoryTime is the maximum amount of time you want to read in the past /// \param[in] maxWriteInterval Minimum amount of time that must elapse between new data points added with Write. /// \param[in] maxHistoryTime How long to store data points before they expire void Init(SLNet::TimeMS maxWriteInterval, SLNet::TimeMS maxHistoryTime); /// \brief Adds a new data point to the end of the queue /// If less than maxWriteInterval has elapsed since the last call, the Write() call is ignored. /// \param[in] position Position to write /// \param[in] velocity Velocity to write /// \param[in] orientation Orientation to write /// \param[in] curTimeMS Time when data point was generated, which should generally increment each call void Write(const Ogre::Vector3 &position, const Ogre::Vector3 &velocity, const Ogre::Quaternion &orientation, SLNet::TimeMS curTimeMS); /// \brief Same as Write(), except that if the point is in the past, an older point updated void Overwrite(const Ogre::Vector3 &position, const Ogre::Vector3 &velocity, const Ogre::Quaternion &orientation, SLNet::TimeMS when); enum ReadResult { // We are reading so far in the past there is no data yet READ_OLDEST, // We are not reading in the past, so the input parameters stay the same VALUES_UNCHANGED, // We are reading in the past INTERPOLATED }; /// \brief Read an interpolated point in the psast /// Parameters are in/out, modified to reflect the history. /// \param[in/out] position As input, the current position of the object at \a curTime. As output, the position of the object at \when. Pass 0 to ignore. /// \param[in/out] velocity As input, the current velocity of the object at \a curTime. As output, the velocity of the object at \when. Pass 0 to ignore. /// \param[in/out] orientation As input, the current orientation of the object at \a curTime. As output, the orientation of the object at \when. Pass 0 to ignore. /// \param[in] when The time at which you want to read. /// \param[in] curTime Right now /// \return What method was used to calculate outputs ReadResult Read(Ogre::Vector3 *position, Ogre::Vector3 *velocity, Ogre::Quaternion *orientation, SLNet::TimeMS when, SLNet::TimeMS curTime); /// \brief Clear all values in the history void Clear(void); protected: DataStructures::Queue history; unsigned maxHistoryLength; SLNet::TimeMS writeInterval; }; #endif