/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * */ #pragma once #include "pch.h" #include "CubeRenderer.h" ref class WinPhone8 sealed : public Windows::ApplicationModel::Core::IFrameworkView { public: WinPhone8(); // IFrameworkView Methods. virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView); virtual void SetWindow(Windows::UI::Core::CoreWindow^ window); virtual void Load(Platform::String^ entryPoint); virtual void Run(); virtual void Uninitialize(); protected: // Event Handlers. void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args); void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args); void OnResuming(Platform::Object^ sender, Platform::Object^ args); void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args); void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args); void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); private: CubeRenderer^ m_renderer; bool m_windowClosed; bool m_windowVisible; }; ref class Direct3DApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource { public: virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView(); };