/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ #ifndef __NATIVE_TYPES_H #define __NATIVE_TYPES_H #if defined(__GNUC__) || defined(__GCCXML__) || defined(__SNC__) || defined(__S3E__) #include #elif !defined(_STDINT_H) && !defined(_SN_STDINT_H) && !defined(_SYS_STDINT_H_) && !defined(_STDINT) && !defined(_MACHTYPES_H_) && !defined(_STDINT_H_) typedef unsigned char uint8_t; typedef unsigned short uint16_t; typedef unsigned __int32 uint32_t; typedef signed char int8_t; typedef signed short int16_t; typedef __int32 int32_t; #if defined(_MSC_VER) && _MSC_VER < 1300 typedef unsigned __int64 uint64_t; typedef signed __int64 int64_t; #else typedef unsigned long long int uint64_t; typedef signed long long int64_t; #endif #endif #endif