/*
* Original work: Copyright (c) 2014, Oculus VR, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* RakNet License.txt file in the licenses directory of this source tree. An additional grant
* of patent rights can be found in the RakNet Patents.txt file in the same directory.
*
*
* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
*
* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
* license found in the license.txt file in the root directory of this source tree.
*/
/// \file
/// \brief Contains code to call sqlite3_exec over a network that does not support shared file handles.
#ifndef ___SQLITE_3_SERVER_PLUGIN_H
#define ___SQLITE_3_SERVER_PLUGIN_H
/// \brief Control if SQLite3 statements execute in a thread
/// \details sqlite3_exec is blocking and will therefore block other operations in the same program
/// If defined, sqlite3_exec executes in a thread so that doesn't happen
/// If the only thing this system is doing is running SQLite, then you'll get marginally better performance by commenting it out.
/// \ingroup SQL_LITE_3_PLUGIN
#define SQLite3_STATEMENT_EXECUTE_THREADED
#include "slikenet/types.h"
#include "slikenet/Export.h"
#include "slikenet/PluginInterface2.h"
#include "slikenet/PacketPriority.h"
#include "slikenet/SocketIncludes.h"
#include "slikenet/DS_Multilist.h"
#include "slikenet/string.h"
#include "sqlite3.h"
#include "SQLite3PluginCommon.h"
#ifdef SQLite3_STATEMENT_EXECUTE_THREADED
#include "slikenet/ThreadPool.h"
#endif
class RakPeerInterface;
namespace SLNet
{
/// \brief Exec SQLLite commands over the network
/// \details SQLite version 3 supports remote calls via networked file handles, but not over the regular internet
/// This plugin will serialize calls to and results from sqlite3_exec
/// That's all it does - any remote system can execute SQL queries.
/// Intended as a starting platform to derive from for more advanced functionality (security over who can query, etc).
/// Compatible as a plugin with both RakPeerInterface and PacketizedTCP
/// \ingroup SQL_LITE_3_PLUGIN
class RAK_DLL_EXPORT SQLite3ServerPlugin : public PluginInterface2
{
public:
SQLite3ServerPlugin();
virtual ~SQLite3ServerPlugin();
/// Associate identifier with dbHandle, so when we get calls to operate on identifier, we use dbhandle
/// If SQLite3_STATEMENT_EXECUTE_THREADED is defined, will start the execution thread the first time a dbHandle is added.
/// \return true on success, false on dbIdentifier empty, or already in use
virtual bool AddDBHandle(SLNet::RakString dbIdentifier, sqlite3 *dbHandle, bool dbAutoCreated=false);
/// Stop using a dbHandle, lookup either by identifier or by pointer.
/// If SQLite3_STATEMENT_EXECUTE_THREADED is defined, do not call this while processing commands, since the commands run in a thread and might be using the dbHandle
/// Call before closing the handle or else SQLite3Plugin won't know that it was closed, and will continue using it
void RemoveDBHandle(SLNet::RakString dbIdentifier, bool alsoCloseConnection=false);
void RemoveDBHandle(sqlite3 *dbHandle, bool alsoCloseConnection=false);
/// \internal For plugin handling
virtual PluginReceiveResult OnReceive(Packet *packet);
virtual void OnAttach(void);
virtual void OnDetach(void);
/// \internal
struct NamedDBHandle
{
SLNet::RakString dbIdentifier;
sqlite3 *dbHandle;
bool dbAutoCreated;
SLNet::TimeMS whenCreated;
};
#ifdef SQLite3_STATEMENT_EXECUTE_THREADED
virtual void Update(void);
/// \internal
struct SQLExecThreadInput
{
SQLExecThreadInput() {data=0; packet=0;}
char *data;
unsigned int length;
SystemAddress sender;
SLNet::TimeMS whenMessageArrived;
sqlite3 *dbHandle;
SLNet::Packet *packet;
};
/// \internal
struct SQLExecThreadOutput
{
SQLExecThreadOutput() {data=0; packet=0;}
char *data;
unsigned int length;
SystemAddress sender;
SLNet::Packet *packet;
};
#endif // SQLite3_STATEMENT_EXECUTE_THREADED
protected:
virtual void StopThreads(void);
// List of databases added with AddDBHandle()
DataStructures::Multilist dbHandles;
#ifdef SQLite3_STATEMENT_EXECUTE_THREADED
// The point of the sqlThreadPool is so that SQL queries, which are blocking, happen in the thread and don't slow down the rest of the application
// The sqlThreadPool has a queue for incoming processing requests. As systems disconnect their pending requests are removed from the list.
ThreadPool sqlThreadPool;
#endif
};
};
extern bool operator<( const DataStructures::MLKeyRef &inputKey, const SLNet::SQLite3ServerPlugin::NamedDBHandle &cls );
extern bool operator>( const DataStructures::MLKeyRef &inputKey, const SLNet::SQLite3ServerPlugin::NamedDBHandle &cls );
extern bool operator==( const DataStructures::MLKeyRef &inputKey, const SLNet::SQLite3ServerPlugin::NamedDBHandle &cls );
#endif