/* Copyright (c) 2009 Christopher A. Taylor. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of LibCat nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CAT_MATRIX_HPP #define CAT_MATRIX_HPP #include namespace cat { #define FOR_EACH_ELEMENT(index) for (int index = 0; index < ELEMENTS; ++index) /* 4x4 matrix elements arranged column major (row, column): m[0] m[4] m[8] m[12] m[1] m[5] m[9] m[13] m[2] m[6] m[10] m[14] m[3] m[7] m[11] m[15] Matrix element order corresponds to OpenGL matrix ordering s.t. in a 4x4 matrix the elements define the following new coordinate system: new x-axis vector: { m[0] m[1] m[2] } new y-axis vector: { m[4] m[5] m[6] } new z-axis vector: { m[7] m[9] m[10] } new origin: { m[12] m[13] m[14] } */ template class Matrix { protected: static const int ELEMENTS = ROWS * COLS; Scalar _elements[ROWS * COLS]; public: // Short-hand for the current matrix type typedef Matrix mytype; // Default constructor does not initialize elements Matrix() { } // Copy constructor Matrix(const mytype &u) { memcpy(_elements, u._elements, sizeof(_elements)); } // Assignment operator mytype &operator=(const mytype &u) { memcpy(_elements, u._elements, sizeof(_elements)); } // Load zero matrix void loadZero() { OBJCLR(_elements); } // Load identity matrix void loadIdentity() { OBJCLR(_elements); // Write a 1 along the diagonal for (int ii = 0; ii < ROWS && ii < COLS; ++ii) { _elements[ii * ROWS + ii] = static_cast( 1 ); } } // Addition in-place mytype &operator+=(const mytype &u) { FOR_EACH_ELEMENT(ii) _elements[ii] += u._elements[ii]; } // Subtraction in-place mytype &operator-=(const mytype &u) { FOR_EACH_ELEMENT(ii) _elements[ii] -= u._elements[ii]; } // Multiplication by scalar in-place mytype &operator*=(Scalar u) { FOR_EACH_ELEMENT(ii) _elements[ii] *= u; } // Division by scalar in-place mytype &operator/=(Scalar u) { FOR_EACH_ELEMENT(ii) _elements[ii] /= u; } // Matrix multiplication template Matrix operator*(const Matrix &u) { Matrix result; // For each row of the matrix product, for (int r = 0; r < ROWS; ++r) { // For each column of the matrix product, for (int c = 0; c < OTHER_COLS; ++c) { Scalar x = static_cast( 0 ); // For each row of the right operand (u), for (int ii = 0; ii < COLS; ++ii) { // Accumulate sum of products x += (*this)(r, ii) * u(ii, c); } // Write the sum result(r, c) = x; } } return result; } // Accessors inline Scalar &operator()(int ii) { return _elements[ii]; } inline const Scalar &operator()(int ii) const { return _elements[ii]; } inline Scalar &operator()(int row, int col) { return _elements[col * ROWS + row]; } inline const Scalar &operator()(int row, int col) const { return _elements[col * ROWS + row]; } }; // Short-hand for common usages: typedef Matrix<2, 2, u32> Matrix2x2u; typedef Matrix<3, 3, u32> Matrix3x3u; typedef Matrix<4, 4, u32> Matrix4x4u; typedef Matrix<2, 2, s32> Matrix2x2i; typedef Matrix<3, 3, s32> Matrix3x3i; typedef Matrix<4, 4, s32> Matrix4x4i; typedef Matrix<2, 2, f32> Matrix2x2f; typedef Matrix<3, 3, f32> Matrix3x3f; typedef Matrix<4, 4, f32> Matrix4x4f; typedef Matrix<2, 2, f64> Matrix2x2d; typedef Matrix<3, 3, f64> Matrix3x3d; typedef Matrix<4, 4, f64> Matrix4x4d; #undef FOR_EACH_ELEMENT } // namespace cat #endif // CAT_MATRIX_HPP