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SimpleMutex.h
Go to the documentation of this file.
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/*
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* Original work: Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*
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* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
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*
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* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
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* license found in the license.txt file in the root directory of this source tree.
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*/
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#ifndef __SIMPLE_MUTEX_H
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#define __SIMPLE_MUTEX_H
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#include "
memoryoverride.h
"
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#if defined(_WIN32)
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#include "
WindowsIncludes.h
"
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#else
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#include <pthread.h>
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#include <sys/types.h>
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#endif
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#include "
Export.h
"
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namespace
SLNet
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{
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class
RAK_DLL_EXPORT
SimpleMutex
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{
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public
:
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// Constructor
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SimpleMutex
();
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// Destructor
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~
SimpleMutex
();
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// Locks the mutex. Slow!
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void
Lock
(
void
);
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// Unlocks the mutex.
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void
Unlock
(
void
);
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private
:
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void
Init(
void
);
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#ifdef _WIN32
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CRITICAL_SECTION criticalSection;
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#else
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pthread_mutex_t hMutex;
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#endif
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// Not threadsafe
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// bool isInitialized;
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};
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}
// namespace SLNet
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#endif
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Source
include
slikenet
SimpleMutex.h
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