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SignaledEvent.h
Go to the documentation of this file.
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/*
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* Original work: Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*
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* Modified work: Copyright (c) 2017, SLikeSoft UG (haftungsbeschränkt)
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*
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* This source code was modified by SLikeSoft. Modifications are licensed under the MIT-style
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* license found in the license.txt file in the root directory of this source tree.
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*/
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#ifndef __SIGNALED_EVENT_H
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#define __SIGNALED_EVENT_H
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#if defined(_WIN32)
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#include "
WindowsIncludes.h
"
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#else
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#include <pthread.h>
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#include <sys/types.h>
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#include "
SimpleMutex.h
"
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#endif
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#include "
Export.h
"
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namespace
SLNet
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{
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class
RAK_DLL_EXPORT
SignaledEvent
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{
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public
:
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SignaledEvent
();
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~
SignaledEvent
();
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void
InitEvent(
void
);
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void
CloseEvent(
void
);
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void
SetEvent(
void
);
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void
WaitOnEvent(
int
timeoutMs);
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protected
:
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#ifdef _WIN32
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HANDLE eventList;
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#else
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SimpleMutex
isSignaledMutex
;
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bool
isSignaled
;
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#if !defined(ANDROID)
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pthread_condattr_t
condAttr
;
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#endif
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pthread_cond_t
eventList
;
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pthread_mutex_t
hMutex
;
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pthread_mutexattr_t
mutexAttr
;
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#endif
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};
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}
// namespace SLNet
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#endif
Source
include
slikenet
SignaledEvent.h
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