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ReplicaEnums.h
Go to the documentation of this file.
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/*
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* Copyright (c) 2014, Oculus VR, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* RakNet License.txt file in the licenses directory of this source tree. An additional grant
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* of patent rights can be found in the RakNet Patents.txt file in the same directory.
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*
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*/
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#ifndef __REPLICA_ENUMS_H
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#define __REPLICA_ENUMS_H
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enum
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{
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REPLICA_RECEIVE_DESTRUCTION
=1<<0,
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REPLICA_RECEIVE_SERIALIZE
=1<<1,
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REPLICA_RECEIVE_SCOPE_CHANGE
=1<<2,
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REPLICA_SEND_CONSTRUCTION
=1<<3,
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REPLICA_SEND_DESTRUCTION
=1<<4,
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REPLICA_SEND_SCOPE_CHANGE
=1<<5,
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REPLICA_SEND_SERIALIZE
=1<<6,
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REPLICA_SET_ALL
= 0xFF
// Allow all of the above
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};
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enum
ReplicaReturnResult
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{
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REPLICA_PROCESS_LATER
,
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REPLICA_PROCESSING_DONE
,
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REPLICA_CANCEL_PROCESS
,
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REPLICA_PROCESS_AGAIN
,
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REPLICA_PROCESS_IMPLICIT
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};
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#endif
Source
include
slikenet
ReplicaEnums.h
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