
| Introduction | 
| Manual Last Updated 11/19/2012. See readme.txt for the current version number. RakNet is a high-performance network API designed for games or other high-performance network applications. RakNet is intended to provide most to all features modern games need, such as a master server, autopatcher, voice chat, and cross-platform capabilities. RakNet currently supports Windows, PlayStation 3, XBOX 360, PlayStation Vita, Linux, Mac, the iPhone, Android, and Windows Phone 8. | 
| Quick Start | 
| Components of a multiplayer game | 
| Training Videos | 
| Feature Videos | 
|  The Basics | 
| Startup  Connecting  Creating Packets SystemAddress Bitstreams Reliability types Network Messages Timestamping your packets Statistics Master server Cloud hosting Rackspace interface NAT traversal architecture Custom Memory Management IPV6 support Marmalade integration | 
| Plugins | 
| Plugin Interface 2 - The base class of all plugins Autopatcher RPC3 RPC4 Connection Graph Directory Delta Transfer Lobby2Client - PC Lobby2Client - Steam Lobby2Client - PS3 Lobby2Client - XBOX 360 Lobby2Client - Games for Windows Live Message Filter NAT type detection NAT punchthrough Packet Logger RakVoice Ready Event Replica Manager 3 SQLite3Plugin TeamManager TwoWayAuthentication | 
| C# and SWIG | 
| Swig Tutorial Unity Integration | 
| Utilities | 
| Crash Reporter Console Server Email Sender String Compressor / String Table TCP Interface | 
| 3D Demos | 
| Ogre 3D Interpolation Demo Irrlicht FPS Demo | 
| Technical Design Documents | 
| UML Diagram Potential Bluetooth support | 
| Data Structures | 
| DS_BinarySearchTree.h - Binary search tree, and an AVL balanced binary search tree. | 
| Support | 
| FAQ Debugging Disconnections Programming Tips Revision Log |