| Instantiation and destruction. 
 This is the base code to instantiate and destroy a peer as client or a server, along with some simple user input.
 
#include <stdio.h>
#include "RakPeerInterface.h"
#define MAX_CLIENTS 10
#define SERVER_PORT 60000
int main(void)
{
	char str[512];
	RakNet::RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance();
	bool isServer;
	printf("(C) or (S)erver?\n");
	gets(str);
	if ((str[0]=='c')||(str[0]=='C'))
	{
		RakNet::SocketDescriptor sd;
		peer->Startup(1,&sd, 1);
		isServer = false;
	} else {
		RakNet::SocketDescriptor sd(SERVER_PORT,0);
		peer->Startup(MAX_CLIENTS, &sd, 1);
		isServer = true;
	}
	// TODO - Add code body here
	RakNet::RakPeerInterface::DestroyInstance(peer);
	return 0;
}
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