/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * */ // Common includes #include #include #include "Kbhit.h" #include "GetTime.h" #include "FunctionThread.h" #include "RankingServer_PostgreSQL.h" #ifdef _WIN32 #include // Sleep #else #include // usleep #endif // localtime #include #include #include // Database queries are asynchronous so the results are read in Functor::HandleResult. The default implementation passes it to a callback class DBResultHandler : public RankingServerCBInterface { virtual void SubmitMatch_CB(SubmitMatch_PostgreSQLImpl *callResult, bool wasCancelled, void *context) { if (wasCancelled) printf("SubmitMatch call canceled:\n"); else if (callResult->dbQuerySuccess==false) { printf("SubmitMatch call DB failure:\n"); printf("%s", callResult->rankingServer->GetLastError()); } else { printf("SubmitMatch Completed (No data is returned)"); } printf("\n"); } virtual void GetRatingForParticipant_CB(GetRatingForParticipant_PostgreSQLImpl *callResult, bool wasCancelled, void *context) { if (wasCancelled) printf("GetRatingForParticipant call cancelled:\n"); else if (callResult->dbQuerySuccess==false) { printf("GetRatingForParticipant call DB failure:\n"); printf("%s", callResult->rankingServer->GetLastError()); } else { printf("GetRatingForParticipant result:\n"); printf("[in] participantDbId.primaryKey=%i\n", callResult->participantDbId.primaryKey); printf("[in] participantDbId.secondaryKey=%i\n", callResult->participantDbId.secondaryKey); printf("[in] gameDbId.primaryKey=%i\n", callResult->gameDbId.primaryKey); printf("[in] gameDbId.secondaryKey=%i\n", callResult->gameDbId.secondaryKey); printf("[out] participantFound=%i\n", callResult->participantFound); // False means no such participant if (callResult->participantFound) printf("[out] rating=%f\n", callResult->rating); } printf("\n"); } virtual void GetRatingForParticipants_CB(GetRatingForParticipants_PostgreSQLImpl *callResult, bool wasCancelled, void *context) { if (wasCancelled) printf("GetRatingForParticipants call canceled:\n"); else if (callResult->dbQuerySuccess==false) { printf("GetRatingForParticipants call DB failure:\n"); printf("%s", callResult->rankingServer->GetLastError()); } else { printf("GetRatingForParticipants result:\n"); printf("[in] gameDbId.primaryKey=%i\n", callResult->gameDbId.primaryKey); printf("[in] gameDbId.secondaryKey=%i\n", callResult->gameDbId.secondaryKey); printf("[out] %i participants found.\n", callResult->outputList.Size()); unsigned i; for (i=0; i < callResult->outputList.Size(); i++) { printf("[out] %i. participantDbId.primaryKey=%i\n", i+1, callResult->outputList[i].participantDbId.primaryKey); printf("[out] %i. participantDbId.secondaryKey=%i\n", i+1, callResult->outputList[i].participantDbId.secondaryKey); printf("[out] %i. newRating (most recent rating)=%f\n", i+1, callResult->outputList[i].newRating); } } printf("\n"); } virtual void GetHistoryForParticipant_CB(GetHistoryForParticipant_PostgreSQLImpl *callResult, bool wasCancelled, void *context) { if (wasCancelled) printf("GetHistoryForParticipant call cancelled:\n"); else if (callResult->dbQuerySuccess==false) { printf("GetHistoryForParticipant call DB failure:\n"); printf("%s", callResult->rankingServer->GetLastError()); } else { printf("GetHistoryForParticipant result:\n"); printf("[in] participantDbId.primaryKey=%i\n", callResult->participantDbId.primaryKey); printf("[in] participantDbId.secondaryKey=%i\n", callResult->participantDbId.secondaryKey); printf("[in] gameDbId.primaryKey=%i\n", callResult->gameDbId.primaryKey); printf("[in] gameDbId.secondaryKey=%i\n", callResult->gameDbId.secondaryKey); printf("[out] %i matches found for this participant.\n", callResult->matchHistoryList.Size()); unsigned i; for (i=0; i < callResult->matchHistoryList.Size(); i++) { printf("[out] %i. participantBDbId.primaryKey (opponent) =%i\n", i+1, callResult->matchHistoryList[i]->participantBDbId.primaryKey); printf("[out] %i. participantBDbId.secondaryKey (opponent) =%i\n", i+1, callResult->matchHistoryList[i]->participantBDbId.secondaryKey); printf("[out] %i. participantAScore (us) =%f\n", i+1, callResult->matchHistoryList[i]->participantAScore); printf("[out] %i. participantBScore (opponent) =%f\n", i+1, callResult->matchHistoryList[i]->participantBScore); printf("[out] %i. participantAOldRating (us) =%f\n", i+1, callResult->matchHistoryList[i]->participantAOldRating); printf("[out] %i. participantANewRating (us) =%f\n", i+1, callResult->matchHistoryList[i]->participantANewRating); printf("[out] %i. participantBOldRating (opponent) =%f\n", i+1, callResult->matchHistoryList[i]->participantBOldRating); printf("[out] %i. participantBNewRating (opponent) =%f\n", i+1, callResult->matchHistoryList[i]->participantBNewRating); printf("[out] %i. Match Notes=%s\n", i+1, callResult->matchHistoryList[i]->matchNotes.C_String()); printf("[out] %i. matchBinaryDataLength=%i\n", i+1, callResult->matchHistoryList[i]->matchBinaryDataLength); // Copied from the docs struct tm *newtime; newtime = _localtime64(& callResult->matchHistoryList[i]->matchTime); char buff[30]; asctime_s( buff, sizeof(buff), newtime ); printf("[out] %i. matchTime (converted) =\n%s\n", i+1, buff ); } } printf("\n"); } }; void main(int argc, char **argv) { printf("A sample on using the provided implementation\nof the Ranking Server specification based on PostgreSQL\n"); printf("Unlike the other samples, this is a server-only\nprocess so does not involve networking with RakNet.\n"); printf("The goal of this class is to allow you to save\nand retrieve a history of matches for a given participant and game ID\n"); printf("Difficulty: Intermediate\n\n"); // A function thread is class that spawns a thread that operates on functors. // A functor is an instance of a class that has two pre-defined functions: One to perform processing, another to get the result. // One per application is enough to not block RakNet::FunctionThread ft; // Start one thread. Starting more than one may be advantageous for multi-core processors. However, in this scenario we are // blocking on database calls rather than processing. ft.StartThreads(1); // The real functionality of the RankingServer is contained in the functors defined in RankingServer_PostgreSQL.h/.cpp. // However, this class contains some utility functions and members, such as the functionThread and a pointer to // the postgreSQL interface. RankingServer_PostgreSQL rankingServer; // RankingServer_PostgreSQL internally uses a functionThread so that database queries can happen asynchronously, // as opposed to blocking and slowing down the game. // If you don't assign one it will create one automatically and start it with one thread. rankingServer.AssignFunctionThread(&ft); // The default implementation of the functors pass Functor::HandleResult through to a callback, instantiated here. // Alternatively, you could derive from the *_PostgreSQLImpl functors found in RankingServer_PostgreSQL.h/.cpp // and override the behavior of Functor::HandleResult DBResultHandler resultHandler; rankingServer.AssignCallback(&resultHandler); printf("Enter database password:\n"); char connectionString[256],password[128]; char username[256]; strcpy(username, "postgres"); gets(password); strcpy(connectionString, "user="); strcat(connectionString, username); strcat(connectionString, " password="); strcat(connectionString, password); // database=blah if (rankingServer.Connect(connectionString)==false) { printf("Database connection failed.\n"); return; } printf("Database connection suceeded.\n"); printf("(D)rop tables\n" "(C)reate tables.\n" "(S)ubmit a match\n" "Get (R)ating for one participant.\n" "Get ratings for (A)ll participants\n" "Get match (H)istory for one participant\n" "(Q)uit\n"); char inputStr[512]; char ch; while (1) { if (kbhit()) { ch=getch(); if (ch=='q') break; else if (ch=='c') { if (rankingServer.CreateRankingServerTables()==false) printf("%s", rankingServer.GetLastError()); else printf("Tables created.\n"); } else if (ch=='d') { if (rankingServer.DestroyRankingServerTables()==false) printf("%s", rankingServer.GetLastError()); else printf("Tables dropped.\n"); } else if (ch=='s') { // We could do new and delete, but this ensures the class is allocated and deallocated in the same DLL, should we use one. // By default deallocation takes place in HandleResult() SubmitMatch_PostgreSQLImpl *functor = SubmitMatch_PostgreSQLImpl::Alloc(); printf("Submit a match\n"); /// Every participant is represented by a pair of numbers. /// The primary ID can be used to reference a database primary key referring to another table holding all participant /// The secondary ID can be used to indicate type /// such as indicating the type of participant (player, squad, guild, clan, etc). printf("Enter the primary ID of participant A (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "0"); functor->participantADbId.primaryKey = atoi(inputStr); printf("Enter the secondary ID of participant A (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "1"); functor->participantADbId.secondaryKey = atoi(inputStr); printf("Enter the primary ID of participant B (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "2"); functor->participantBDbId.primaryKey = atoi(inputStr); printf("Enter the secondary ID of participant B (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "3"); functor->participantBDbId.secondaryKey = atoi(inputStr); // Score is tracked in case you want to check the database for cheaters, or to modify ratings, etc. // If you don't care about it, just use any number. printf("Enter the score of participant A (float): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "10.0"); functor->participantAScore = (float) atof(inputStr); printf("Enter the score of participant B (float): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "21.0"); functor->participantBScore = (float) atof(inputStr); // The rating of the player before the match started. Elo.h/.cpp is provided as one way to calculate ratings printf("Enter the pre-match rating of participant A (float): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "12.0"); functor->participantAOldRating = (float) atof(inputStr); printf("Enter the post-match rating of participant A (float): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "5.0"); functor->participantANewRating = (float) atof(inputStr); printf("Enter the pre-match rating of participant B (float): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "20.0"); functor->participantBOldRating = (float) atof(inputStr); printf("Enter the post-match rating of participant B (float): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "30.0"); functor->participantBNewRating = (float) atof(inputStr); /// Games are identified by a pair of integers the same way participants are /// The primary key could be the game title (such as Asteroids) while the secondary key could /// Indicate a submode (such as cooperative or deathmatch) printf("Enter the primary ID of the game (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "12"); functor->gameDbId.primaryKey = atoi(inputStr); printf("Enter the secondary ID of the game (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "13"); functor->gameDbId.secondaryKey = atoi(inputStr); /// A string is stored with each match. printf("Enter the match notes: "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "Default Match Notes"); functor->matchNotes=inputStr; printf("Store test binary data? (y/n): "); gets(inputStr); if (inputStr[0]!='n') { const char * data = "Default Match Binary Data"; functor->matchBinaryDataLength=(int) strlen(data)+1; // As before, calling a function in the external code in case it was built to a DLL functor->matchBinaryData = SubmitMatch_PostgreSQLImpl::AllocBytes(functor->matchBinaryDataLength); memcpy(functor->matchBinaryData, data, functor->matchBinaryDataLength); } /// Puts this functor on the processing queue. It will process sometime later in a thread. rankingServer.PushFunctor(functor); } else if (ch=='r') { // We could do new and delete, but this ensures the class is allocated and deallocated in the same DLL, should we use one. // By default deallocation takes place in HandleResult() GetRatingForParticipant_PostgreSQLImpl *functor = GetRatingForParticipant_PostgreSQLImpl::Alloc(); printf("Get the most recent rating for a participant\n"); printf("Enter the primary ID of participant A (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "0"); functor->participantDbId.primaryKey = atoi(inputStr); printf("Enter the secondary ID of participant A (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "1"); functor->participantDbId.secondaryKey = atoi(inputStr); printf("Enter the primary ID of the game (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "12"); functor->gameDbId.primaryKey = atoi(inputStr); printf("Enter the secondary ID of the game (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "13"); functor->gameDbId.secondaryKey = atoi(inputStr); /// Puts this functor on the processing queue. It will process sometime later in a thread. rankingServer.PushFunctor(functor); } else if (ch=='a') { // We could do new and delete, but this ensures the class is allocated and deallocated in the same DLL, should we use one. // By default deallocation takes place in HandleResult() GetRatingForParticipants_PostgreSQLImpl *functor = GetRatingForParticipants_PostgreSQLImpl::Alloc(); printf("Get the most recent rating for all participants\n"); printf("Enter the primary ID of the game (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "12"); functor->gameDbId.primaryKey = atoi(inputStr); printf("Enter the secondary ID of the game (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "13"); functor->gameDbId.secondaryKey = atoi(inputStr); /// Puts this functor on the processing queue. It will process sometime later in a thread. rankingServer.PushFunctor(functor); } else if (ch=='h') { // We could do new and delete, but this ensures the class is allocated and deallocated in the same DLL, should we use one. // By default deallocation takes place in HandleResult() GetHistoryForParticipant_PostgreSQLImpl *functor = GetHistoryForParticipant_PostgreSQLImpl::Alloc(); printf("Get the match history for a participant\n"); printf("Enter the primary ID of participant A (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "0"); functor->participantDbId.primaryKey = atoi(inputStr); printf("Enter the secondary ID of participant A (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "1"); functor->participantDbId.secondaryKey = atoi(inputStr); printf("Enter the primary ID of the game (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "12"); functor->gameDbId.primaryKey = atoi(inputStr); printf("Enter the secondary ID of the game (int): "); gets(inputStr); if (inputStr[0]==0) strcpy(inputStr, "13"); functor->gameDbId.secondaryKey = atoi(inputStr); /// Puts this functor on the processing queue. It will process sometime later in a thread. rankingServer.PushFunctor(functor); } } // Causes Functor::HandleResult calls. If this is forgotten you won't get processing result calls. ft.CallResultHandlers(); Sleep(30); } }