/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * */ #pragma once #include "RakString.h" #include "RakPeerInterface.h" #include "MessageIdentifiers.h" #include "BitStream.h" #include "RakPeer.h" #include "RakSleep.h" #include "RakNetTime.h" #include "GetTime.h" #include "DebugTools.h" #include "RakTimer.h" using namespace RakNet; class CommonFunctions { public: CommonFunctions(void); ~CommonFunctions(void); static bool WaitAndConnect(RakPeerInterface *peer,char* ip,unsigned short int port,int millisecondsToWait); static bool WaitForMessageWithID(RakPeerInterface *reciever,int id,int millisecondsToWait); static Packet * WaitAndReturnMessageWithID(RakPeerInterface *reciever,int id,int millisecondsToWait); static void DisconnectAndWait(RakPeerInterface *peer,char* ip,unsigned short int port); static bool ConnectionStateMatchesOptions(RakPeerInterface *peer, SystemAddress currentSystem, bool isConnected, bool isConnecting=false, bool isPending=false, bool isDisconnecting=false, bool isNotConnected=false, bool isLoopBack=false, bool isSilentlyDisconnecting=false); };