/* * Copyright (c) 2014, Oculus VR, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * RakNet License.txt file in the licenses directory of this source tree. An additional grant * of patent rights can be found in the RakNet Patents.txt file in the same directory. * */ #pragma once #include "RakNetTypes.h" #include "PluginInterface2.h" #include "PacketPriority.h" #include "MessageIdentifiers.h" #include "InternalPacket.h" #include "RakTimer.h" using namespace RakNet; class PacketDropPlugin : public PluginInterface2 { public: PacketDropPlugin(void); ~PacketDropPlugin(void); void StartTest(); /// \param[in] peer the instance of RakPeer that is calling Receive void OnAttach(void) {} /// Called when the interface is detached /// \param[in] peer the instance of RakPeer that is calling Receive void OnDetach(void) {} /// Update is called every time a packet is checked for . void Update(void) {} /// OnReceive is called for every packet. /// \param[in] packet the packet that is being returned to the user /// \return True to allow the game and other plugins to get this message, false to absorb it PluginReceiveResult OnReceive(Packet *packet);// {(void) packet; return RR_CONTINUE_PROCESSING;} /// Called when RakPeer is initialized void OnStartup(void) {} /// Called when RakPeer is shutdown void OnShutdown(void) {} /// Called when a connection is dropped because the user called RakPeer::CloseConnection() for a particular system /// \param[in] systemAddress The system whose connection was closed /// \param[in] rakNetGuid The guid of the specified system /// \param[in] lostConnectionReason How the connection was closed: manually, connection lost, or notification of disconnection void OnClosedConnection(SystemAddress systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason ){(void) systemAddress; (void) rakNetGUID; (void) lostConnectionReason;} /// Called when we got a new connection /// \param[in] systemAddress Address of the new connection /// \param[in] rakNetGuid The guid of the specified system /// \param[in] isIncoming If true, this is ID_NEW_INCOMING_CONNECTION, or the equivalent void OnNewConnection(SystemAddress systemAddress, RakNetGUID rakNetGUID, bool isIncoming) {(void) systemAddress; (void) rakNetGUID; (void) isIncoming;} /// Called when a connection attempt fails /// \param[in] systemAddress Address of the connection /// \param[in] failedConnectionReason Why the connection failed void OnFailedConnectionAttempt(Packet *packet, PI2_FailedConnectionAttemptReason failedConnectionAttemptReason) {(void) failedConnectionAttemptReason;} /// Called on a send to the socket, per datagram, that does not go through the reliability layer /// \param[in] data The data being sent /// \param[in] bitsUsed How many bits long \a data is /// \param[in] remoteSystemAddress Which system this message is being sent to void OnDirectSocketSend(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress) {(void) data; (void) bitsUsed; (void) remoteSystemAddress;} /// Called on a receive from the socket, per datagram, that does not go through the reliability layer /// \param[in] data The data being sent /// \param[in] bitsUsed How many bits long \a data is /// \param[in] remoteSystemAddress Which system this message is being sent to void OnDirectSocketReceive(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress) {(void) data; (void) bitsUsed; (void) remoteSystemAddress;} /// Called on a send or receive of a message within the reliability layer /// \param[in] internalPacket The user message, along with all send data. /// \param[in] frameNumber The number of frames sent or received so far for this player depending on \a isSend . Indicates the frame of this user message. /// \param[in] remoteSystemAddress The player we sent or got this packet from /// \param[in] time The current time as returned by GetTimeMS() /// \param[in] isSend Is this callback representing a send event or receive event? void OnInternalPacket(InternalPacket *internalPacket, unsigned frameNumber, SystemAddress remoteSystemAddress, TimeMS time, int isSend) {(void) internalPacket; (void) frameNumber; (void) remoteSystemAddress; (void) time; (void) isSend;} /// Called when we get an ack for a message we reliabily sent /// \param[in] messageNumber The numerical identifier for which message this is /// \param[in] remoteSystemAddress The player we sent or got this packet from /// \param[in] time The current time as returned by GetTimeMS() void OnAck(unsigned int messageNumber, SystemAddress remoteSystemAddress, TimeMS time) {(void) messageNumber; (void) remoteSystemAddress; (void) time;} /// System called RakPeerInterface::PushBackPacket /// \param[in] data The data being sent /// \param[in] bitsUsed How many bits long \a data is /// \param[in] remoteSystemAddress The player we sent or got this packet from void OnPushBackPacket(const char *data, const BitSize_t bitsUsed, SystemAddress remoteSystemAddress) {(void) data; (void) bitsUsed; (void) remoteSystemAddress;} private: RakTimer timer; };