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ReadyEvent.h File Reference

Ready event plugin. This enables a set of systems to create a signal event, set this signal as ready or unready, and to trigger the event when all systems are ready. More...

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Classes

class  SLNet::ReadyEvent
 Peer to peer synchronized ready and unready events. More...
 
struct  SLNet::ReadyEvent::RemoteSystem
 
struct  SLNet::ReadyEvent::ReadyEventNode
 

Namespaces

namespace  SLNet
 Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc.
 

Enumerations

enum  SLNet::ReadyEventSystemStatus {
  SLNet::RES_NOT_WAITING, SLNet::RES_WAITING, SLNet::RES_READY, SLNet::RES_ALL_READY,
  SLNet::RES_UNKNOWN_EVENT
}
 

Detailed Description

Ready event plugin. This enables a set of systems to create a signal event, set this signal as ready or unready, and to trigger the event when all systems are ready.

Definition in file ReadyEvent.h.