SLikeNet
0.1.3
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Ready event plugin. This enables a set of systems to create a signal event, set this signal as ready or unready, and to trigger the event when all systems are ready. More...
Go to the source code of this file.
Classes | |
class | SLNet::ReadyEvent |
Peer to peer synchronized ready and unready events. More... | |
struct | SLNet::ReadyEvent::RemoteSystem |
struct | SLNet::ReadyEvent::ReadyEventNode |
Namespaces | |
namespace | SLNet |
Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. | |
Enumerations | |
enum | SLNet::ReadyEventSystemStatus { SLNet::RES_NOT_WAITING, SLNet::RES_WAITING, SLNet::RES_READY, SLNet::RES_ALL_READY, SLNet::RES_UNKNOWN_EVENT } |
Ready event plugin. This enables a set of systems to create a signal event, set this signal as ready or unready, and to trigger the event when all systems are ready.
Definition in file ReadyEvent.h.