SLikeNet  0.1.3
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
TeamBalancer.h File Reference

Set and network team selection (supports peer to peer or client/server) More...

#include "NativeFeatureIncludes.h"
#include "PluginInterface2.h"
#include "memoryoverride.h"
#include "NativeTypes.h"
#include "DS_List.h"
#include "string.h"

Go to the source code of this file.

Classes

class  SLNet::TeamBalancer
 Set and network team selection (supports peer to peer or client/server) More...
 
struct  SLNet::TeamBalancer::TeamMember
 
struct  SLNet::TeamBalancer::MyTeamMembers
 

Namespaces

namespace  SLNet
 Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc.
 

Macros

#define UNASSIGNED_TEAM_ID   255
 

Typedefs

typedef unsigned char SLNet::TeamId
 

Detailed Description

Set and network team selection (supports peer to peer or client/server)

Automatically handles transmission and resolution of team selection, including team switching and balancing

Deprecated:
Use TeamManager intead

Definition in file TeamBalancer.h.

Macro Definition Documentation

#define UNASSIGNED_TEAM_ID   255

Definition at line 51 of file TeamBalancer.h.