SLikeNet
0.1.3
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Set and network team selection (supports peer to peer or client/server) More...
#include "NativeFeatureIncludes.h"
#include "PluginInterface2.h"
#include "memoryoverride.h"
#include "NativeTypes.h"
#include "DS_List.h"
#include "string.h"
Go to the source code of this file.
Classes | |
class | SLNet::TeamBalancer |
Set and network team selection (supports peer to peer or client/server) More... | |
struct | SLNet::TeamBalancer::TeamMember |
struct | SLNet::TeamBalancer::MyTeamMembers |
Namespaces | |
namespace | SLNet |
Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. | |
Macros | |
#define | UNASSIGNED_TEAM_ID 255 |
Typedefs | |
typedef unsigned char | SLNet::TeamId |
Set and network team selection (supports peer to peer or client/server)
Automatically handles transmission and resolution of team selection, including team switching and balancing
Definition in file TeamBalancer.h.
#define UNASSIGNED_TEAM_ID 255 |
Definition at line 51 of file TeamBalancer.h.