SLikeNet  0.1.3
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InternalPacket.h File Reference

[Internal] A class which stores a user message, and all information associated with sending and receiving that message. More...

#include "PacketPriority.h"
#include "types.h"
#include "memoryoverride.h"
#include "defines.h"
#include "NativeTypes.h"
#include "CCRakNetSlidingWindow.h"

Go to the source code of this file.

Classes

struct  SLNet::InternalPacketFixedSizeTransmissionHeader
 
struct  SLNet::InternalPacketRefCountedData
 Used in InternalPacket when pointing to sharedDataBlock, rather than allocating itself. More...
 
struct  SLNet::InternalPacket
 

Namespaces

namespace  SLNet
 Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc.
 

Typedefs

typedef uint16_t SLNet::SplitPacketIdType
 
typedef uint32_t SLNet::SplitPacketIndexType
 
typedef uint24_t SLNet::MessageNumberType
 
typedef MessageNumberType SLNet::OrderingIndexType
 
typedef SLNet::TimeUS SLNet::RemoteSystemTimeType
 

Detailed Description

[Internal] A class which stores a user message, and all information associated with sending and receiving that message.

Definition in file InternalPacket.h.


Class Documentation

struct SLNet::InternalPacketRefCountedData

Used in InternalPacket when pointing to sharedDataBlock, rather than allocating itself.

Definition at line 76 of file InternalPacket.h.

Class Members
unsigned int refCount
unsigned char * sharedDataBlock