SLikeNet
0.1.3
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Stores client data, and allows cross-server communication to retrieve this data. More...
#include "NativeFeatureIncludes.h"
#include "PluginInterface2.h"
#include "memoryoverride.h"
#include "NativeTypes.h"
#include "string.h"
#include "DS_Hash.h"
#include "CloudCommon.h"
#include "DS_OrderedList.h"
Go to the source code of this file.
Classes | |
class | SLNet::CloudServerQueryFilter |
Zero or more instances of CloudServerQueryFilter can be attached to CloudServer to restrict client queries All attached instances of CloudServerQueryFilter on each corresponding operation, from all directly connected clients If any attached instance returns false for a given operation, that operation is silently rejected. More... | |
class | SLNet::CloudServer |
Stores client data, and allows cross-server communication to retrieve this data. More... | |
struct | SLNet::CloudServer::CloudData |
struct | SLNet::CloudServer::CloudDataList |
struct | SLNet::CloudServer::KeySubscriberID |
struct | SLNet::CloudServer::RemoteCloudClient |
struct | SLNet::CloudServer::RemoteServer |
struct | SLNet::CloudServer::BufferedGetResponseFromServer |
struct | SLNet::CloudServer::CloudQueryWithAddresses |
struct | SLNet::CloudServer::GetRequest |
Namespaces | |
namespace | SLNet |
Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. | |
Macros | |
#define | CLOUD_SERVER_DATA_STACK_SIZE 32 |
If the data is smaller than this value, an allocation is avoid. However, this value exists for every row. | |
Stores client data, and allows cross-server communication to retrieve this data.
TODO
Definition in file CloudServer.h.
#define CLOUD_SERVER_DATA_STACK_SIZE 32 |
If the data is smaller than this value, an allocation is avoid. However, this value exists for every row.
Definition at line 37 of file CloudServer.h.