SLikeNet
0.1.3
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Contains the NAT-punchthrough plugin for the client. More...
#include "NativeFeatureIncludes.h"
#include "types.h"
#include "Export.h"
#include "PluginInterface2.h"
#include "PacketPriority.h"
#include "SocketIncludes.h"
#include "DS_List.h"
#include "string.h"
#include "DS_Queue.h"
Go to the source code of this file.
Classes | |
struct | SLNet::PunchthroughConfiguration |
struct | SLNet::NatPunchthroughDebugInterface |
struct | SLNet::NatPunchthroughDebugInterface_Printf |
struct | SLNet::NatPunchthroughDebugInterface_PacketLogger |
class | SLNet::NatPunchthroughClient |
Client code for NATPunchthrough. More... | |
struct | SLNet::NatPunchthroughClient::SendPing |
struct | SLNet::NatPunchthroughClient::AddrAndGuid |
struct | SLNet::NatPunchthroughClient::DSTAndFac |
Namespaces | |
namespace | SLNet |
Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. | |
Contains the NAT-punchthrough plugin for the client.
Definition in file NatPunchthroughClient.h.