| SLikeNet
    0.1.3
    | 
Contains the NAT-punchthrough plugin for the client. More...
#include "NativeFeatureIncludes.h"#include "types.h"#include "Export.h"#include "PluginInterface2.h"#include "PacketPriority.h"#include "SocketIncludes.h"#include "DS_List.h"#include "string.h"#include "DS_Queue.h"Go to the source code of this file.
| Classes | |
| struct | SLNet::PunchthroughConfiguration | 
| struct | SLNet::NatPunchthroughDebugInterface | 
| struct | SLNet::NatPunchthroughDebugInterface_Printf | 
| struct | SLNet::NatPunchthroughDebugInterface_PacketLogger | 
| class | SLNet::NatPunchthroughClient | 
| Client code for NATPunchthrough.  More... | |
| struct | SLNet::NatPunchthroughClient::SendPing | 
| struct | SLNet::NatPunchthroughClient::AddrAndGuid | 
| struct | SLNet::NatPunchthroughClient::DSTAndFac | 
| Namespaces | |
| namespace | SLNet | 
| Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. | |
Contains the NAT-punchthrough plugin for the client.
Definition in file NatPunchthroughClient.h.