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SLikeNet
0.1.3
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Contains the NAT-punchthrough plugin for the client. More...
#include "NativeFeatureIncludes.h"#include "types.h"#include "Export.h"#include "PluginInterface2.h"#include "PacketPriority.h"#include "SocketIncludes.h"#include "DS_List.h"#include "string.h"#include "DS_Queue.h"Go to the source code of this file.
Classes | |
| struct | SLNet::PunchthroughConfiguration |
| struct | SLNet::NatPunchthroughDebugInterface |
| struct | SLNet::NatPunchthroughDebugInterface_Printf |
| struct | SLNet::NatPunchthroughDebugInterface_PacketLogger |
| class | SLNet::NatPunchthroughClient |
| Client code for NATPunchthrough. More... | |
| struct | SLNet::NatPunchthroughClient::SendPing |
| struct | SLNet::NatPunchthroughClient::AddrAndGuid |
| struct | SLNet::NatPunchthroughClient::DSTAndFac |
Namespaces | |
| namespace | SLNet |
| Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. | |
Contains the NAT-punchthrough plugin for the client.
Definition in file NatPunchthroughClient.h.