| SLikeNet
    0.1.3
    | 
Ready event plugin. This enables a set of systems to create a signal event, set this signal as ready or unready, and to trigger the event when all systems are ready. More...
Go to the source code of this file.
| Classes | |
| class | SLNet::ReadyEvent | 
| Peer to peer synchronized ready and unready events.  More... | |
| struct | SLNet::ReadyEvent::RemoteSystem | 
| struct | SLNet::ReadyEvent::ReadyEventNode | 
| Namespaces | |
| namespace | SLNet | 
| Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. | |
| Enumerations | |
| enum | SLNet::ReadyEventSystemStatus { SLNet::RES_NOT_WAITING, SLNet::RES_WAITING, SLNet::RES_READY, SLNet::RES_ALL_READY, SLNet::RES_UNKNOWN_EVENT } | 
Ready event plugin. This enables a set of systems to create a signal event, set this signal as ready or unready, and to trigger the event when all systems are ready.
Definition in file ReadyEvent.h.