| SLikeNet
    0.1.3
    | 
Set and network team selection (supports peer to peer or client/server) More...
#include "NativeFeatureIncludes.h"#include "PluginInterface2.h"#include "memoryoverride.h"#include "NativeTypes.h"#include "DS_List.h"#include "string.h"Go to the source code of this file.
| Classes | |
| class | SLNet::TeamBalancer | 
| Set and network team selection (supports peer to peer or client/server)  More... | |
| struct | SLNet::TeamBalancer::TeamMember | 
| struct | SLNet::TeamBalancer::MyTeamMembers | 
| Namespaces | |
| namespace | SLNet | 
| Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. | |
| Macros | |
| #define | UNASSIGNED_TEAM_ID 255 | 
| Typedefs | |
| typedef unsigned char | SLNet::TeamId | 
Set and network team selection (supports peer to peer or client/server)
Automatically handles transmission and resolution of team selection, including team switching and balancing
Definition in file TeamBalancer.h.
| #define UNASSIGNED_TEAM_ID 255 | 
Definition at line 51 of file TeamBalancer.h.