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SLikeNet
0.1.3
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Contains the NAT-punchthrough plugin for the server. More...
#include "NativeFeatureIncludes.h"#include "types.h"#include "Export.h"#include "PluginInterface2.h"#include "PacketPriority.h"#include "SocketIncludes.h"#include "DS_OrderedList.h"#include "string.h"Go to the source code of this file.
Classes | |
| struct | SLNet::NatPunchthroughServerDebugInterface |
| struct | SLNet::NatPunchthroughServerDebugInterface_Printf |
| struct | SLNet::NatPunchthroughServerDebugInterface_PacketLogger |
| class | SLNet::NatPunchthroughServer |
| Server code for NATPunchthrough. More... | |
| struct | SLNet::NatPunchthroughServer::ConnectionAttempt |
| struct | SLNet::NatPunchthroughServer::User |
Namespaces | |
| namespace | SLNet |
| Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. | |
Contains the NAT-punchthrough plugin for the server.
Definition in file NatPunchthroughServer.h.