SLikeNet
0.1.3
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Contains the NAT-punchthrough plugin for the server. More...
#include "NativeFeatureIncludes.h"
#include "types.h"
#include "Export.h"
#include "PluginInterface2.h"
#include "PacketPriority.h"
#include "SocketIncludes.h"
#include "DS_OrderedList.h"
#include "string.h"
Go to the source code of this file.
Classes | |
struct | SLNet::NatPunchthroughServerDebugInterface |
struct | SLNet::NatPunchthroughServerDebugInterface_Printf |
struct | SLNet::NatPunchthroughServerDebugInterface_PacketLogger |
class | SLNet::NatPunchthroughServer |
Server code for NATPunchthrough. More... | |
struct | SLNet::NatPunchthroughServer::ConnectionAttempt |
struct | SLNet::NatPunchthroughServer::User |
Namespaces | |
namespace | SLNet |
Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. | |
Contains the NAT-punchthrough plugin for the server.
Definition in file NatPunchthroughServer.h.