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SLikeNet
0.1.3
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Contains LogCommandParser , Used to send logs to connected consoles. More...
Go to the source code of this file.
Classes | |
| class | SLNet::LogCommandParser |
| Adds the ability to send logging output to a remote console. More... | |
| struct | SLNet::LogCommandParser::SystemAddressAndChannel |
| One of these structures is created per player. More... | |
Namespaces | |
| namespace | SLNet |
| Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. | |
Contains LogCommandParser , Used to send logs to connected consoles.
Definition in file LogCommandParser.h.
| struct SLNet::LogCommandParser::SystemAddressAndChannel |
One of these structures is created per player.
Definition at line 109 of file LogCommandParser.h.
| Class Members | ||
|---|---|---|
| unsigned | channels | Bitwise representations of the channels subscribed to. If bit 0 is set, then we subscribe to channelNames[0] and so on. |
| SystemAddress | systemAddress | The ID of the player. |