| SLikeNet
    0.1.3
    | 
Contains LogCommandParser , Used to send logs to connected consoles. More...
Go to the source code of this file.
| Classes | |
| class | SLNet::LogCommandParser | 
| Adds the ability to send logging output to a remote console.  More... | |
| struct | SLNet::LogCommandParser::SystemAddressAndChannel | 
| One of these structures is created per player.  More... | |
| Namespaces | |
| namespace | SLNet | 
| Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. | |
Contains LogCommandParser , Used to send logs to connected consoles.
Definition in file LogCommandParser.h.
| struct SLNet::LogCommandParser::SystemAddressAndChannel | 
One of these structures is created per player.
Definition at line 109 of file LogCommandParser.h.
| Class Members | ||
|---|---|---|
| unsigned | channels | Bitwise representations of the channels subscribed to. If bit 0 is set, then we subscribe to channelNames[0] and so on. | 
| SystemAddress | systemAddress | The ID of the player. |