SLikeNet  0.1.3
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SocketLayer.cpp File Reference

SocketLayer class implementation. More...

#include "slikenet/SocketLayer.h"
#include "slikenet/assert.h"
#include "slikenet/types.h"
#include "slikenet/peer.h"
#include "slikenet/GetTime.h"
#include "slikenet/LinuxStrings.h"
#include "slikenet/SocketDefines.h"
#include "slikenet/linux_adapter.h"
#include "slikenet/osx_adapter.h"
#include "slikenet/CCRakNetUDT.h"
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <arpa/inet.h>
#include <errno.h>
#include <stdio.h>
#include <ifaddrs.h>
#include <netinet/in.h>
#include <net/if.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include "slikenet/sleep.h"
#include "slikenet/Itoa.h"

Go to the source code of this file.

Namespaces

namespace  SLNet
 Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc.
 

Macros

#define _T(x)   (x)
 

Functions

void SLNet::ProcessNetworkPacket (const SystemAddress systemAddress, const char *data, const int length, RakPeer *rakPeer, SLNet::TimeUS timeRead)
 
void GetMyIP_Win32 (SystemAddress addresses[MAXIMUM_NUMBER_OF_INTERNAL_IDS])
 

Detailed Description

SocketLayer class implementation.

Definition in file SocketLayer.cpp.

Macro Definition Documentation

Function Documentation

void GetMyIP_Win32 ( SystemAddress  addresses[MAXIMUM_NUMBER_OF_INTERNAL_IDS])