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0.1.3
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Files
file
_FindFirst.cpp
[code]
file
Base64Encoder.cpp
[code]
file
BitStream.cpp
[code]
file
CCRakNetSlidingWindow.cpp
[code]
file
CCRakNetUDT.cpp
[code]
file
CheckSum.cpp
[code]
CheckSum
implementation from
http://www.flounder.com/checksum.htm
.
file
CloudClient.cpp
[code]
file
CloudCommon.cpp
[code]
file
CloudServer.cpp
[code]
file
CommandParserInterface.cpp
[code]
file
ConnectionGraph2.cpp
[code]
file
ConsoleServer.cpp
[code]
file
DataCompressor.cpp
[code]
file
DirectoryDeltaTransfer.cpp
[code]
file
DR_SHA1.cpp
[code]
file
DS_BytePool.cpp
[code]
file
DS_ByteQueue.cpp
[code]
file
DS_HuffmanEncodingTree.cpp
[code]
file
DS_Table.cpp
[code]
file
DynDNS.cpp
[code]
file
EmailSender.cpp
[code]
file
EpochTimeToString.cpp
[code]
file
FileList.cpp
[code]
file
FileListTransfer.cpp
[code]
file
FileOperations.cpp
[code]
file
FormatString.cpp
[code]
file
FullyConnectedMesh2.cpp
[code]
file
Getche.cpp
[code]
file
Gets.cpp
[code]
file
GetTime.cpp
[code]
file
gettimeofday.cpp
[code]
file
GridSectorizer.cpp
[code]
file
HTTPConnection.cpp
[code]
Contains HTTPConnection, used to communicate with web servers.
file
HTTPConnection2.cpp
[code]
file
IncrementalReadInterface.cpp
[code]
file
Itoa.cpp
[code]
file
linux_adapter.cpp
[code]
file
LinuxStrings.cpp
[code]
file
LocklessTypes.cpp
[code]
file
LogCommandParser.cpp
[code]
file
MessageFilter.cpp
[code]
file
NatPunchthroughClient.cpp
[code]
file
NatPunchthroughServer.cpp
[code]
file
NatTypeDetectionClient.cpp
[code]
file
NatTypeDetectionCommon.cpp
[code]
file
NatTypeDetectionServer.cpp
[code]
file
NetworkIDManager.cpp
[code]
file
NetworkIDObject.cpp
[code]
file
osx_adapter.cpp
[code]
file
PacketConsoleLogger.cpp
[code]
file
PacketFileLogger.cpp
[code]
file
PacketizedTCP.cpp
[code]
file
PacketLogger.cpp
[code]
file
PacketOutputWindowLogger.cpp
[code]
file
PluginInterface2.cpp
[code]
file
PS4Includes.cpp
[code]
file
Rackspace.cpp
[code]
file
RakMemoryOverride.cpp
[code]
file
RakNetCommandParser.cpp
[code]
file
RakNetSocket.cpp
[code]
file
RakNetSocket2.cpp
[code]
file
RakNetSocket2_360_720.cpp
[code]
file
RakNetSocket2_Berkley.cpp
[code]
file
RakNetSocket2_Berkley_NativeClient.cpp
[code]
file
RakNetSocket2_NativeClient.cpp
[code]
file
RakNetSocket2_PS3_PS4.cpp
[code]
file
RakNetSocket2_PS4.cpp
[code]
file
RakNetSocket2_Vita.cpp
[code]
file
RakNetSocket2_Windows_Linux.cpp
[code]
file
RakNetSocket2_Windows_Linux_360.cpp
[code]
file
RakNetSocket2_WindowsStore8.cpp
[code]
file
RakNetStatistics.cpp
[code]
file
RakNetTransport2.cpp
[code]
file
RakNetTypes.cpp
[code]
file
RakPeer.cpp
[code]
file
RakSleep.cpp
[code]
file
RakString.cpp
[code]
file
RakThread.cpp
[code]
file
RakWString.cpp
[code]
file
Rand.cpp
[code]
file
RandSync.cpp
[code]
file
ReadyEvent.cpp
[code]
file
RelayPlugin.cpp
[code]
file
ReliabilityLayer.cpp
[code]
file
ReplicaManager3.cpp
[code]
file
Router2.cpp
[code]
file
RPC4Plugin.cpp
[code]
file
SecureHandshake.cpp
[code]
file
SendToThread.cpp
[code]
file
SignaledEvent.cpp
[code]
file
SimpleMutex.cpp
[code]
file
SocketLayer.cpp
[code]
SocketLayer class implementation.
file
StatisticsHistory.cpp
[code]
file
StringCompressor.cpp
[code]
file
StringTable.cpp
[code]
file
SuperFastHash.cpp
[code]
file
TableSerializer.cpp
[code]
file
TCPInterface.cpp
[code]
file
TeamBalancer.cpp
[code]
file
TeamManager.cpp
[code]
file
TelnetTransport.cpp
[code]
file
ThreadsafePacketLogger.cpp
[code]
file
TwoWayAuthentication.cpp
[code]
file
UDPForwarder.cpp
[code]
file
UDPProxyClient.cpp
[code]
file
UDPProxyCoordinator.cpp
[code]
file
UDPProxyServer.cpp
[code]
file
VariableDeltaSerializer.cpp
[code]
file
VariableListDeltaTracker.cpp
[code]
file
VariadicSQLParser.cpp
[code]
file
VitaIncludes.cpp
[code]
file
WSAStartupSingleton.cpp
[code]
Source
src
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